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Boredom Relief Madness
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Boredom Relief Madness
Boredom Relief Madness. A disease that has struck into the hearts of those who did too much thinking one night on matters concerninng Star Wars...and ended up wanting something else. The afflicted stuck their hands into a hat and conjured forth a being of questionable magnitude and named this creature a DM.
The DM came forth with two different worlds the afflicted could travel to when their souls yearned for something less based on Science. A world of darkness ruled by supernatural creatures and wonders beyond mortality...and sparkles....or a world of lush fantasy where rape is a common practice amongst the different denizens of the plane of existence....yeah I have my eyes on you Half-Orcs...also Half Dragons...that must hurt.
And so their adventures began. Entering the portal to the lands of fantasy and You shall not Passes. But one of the afflicted was cursed with the fate to lose his character sheet changes due to not saving the PDF file right.
So as a backup, the DM resurrected an ancient evil, the Character Sheet template to gift to his new companions to a fun time with a party, whose theme song was and would forever remain: Stayin'Alive, in accordance with a well established tradition started by the infamous Al's Band of Merry Men and Slightly Indifferent Women.
Character Name:
Player:
Class/Level:
ECL:
Race/Template:
Size:
Alignment:
Religion:
Gender:
Height:
Weight:
Looks:
Speed: 30ft.
Initiative: = (Dex) + (Misc)
Base Attack:
Melee Weapon:
Att: = (Base) + (Enhancement) + (Magic) + (Misc)
Dmg: = xdy(Base) + (Enhancement) + (Str) + (Magic) + (Misc)
Crit:
Type:
Ranged Weapon:
Att: = (Base) + (Enhancement) + (Magic) + (Misc)
Dmg: = xdy(Base) + (Enhancement) + (Magic) + (Misc)
Range:
Crit:
Type:
Hitpoints:
Grapple: = (Base Att) + (Str) + (Size) + (Misc)
AC: = 10+ (Armour) + (Shield) + (Dex) + (Size) + (Nat) + (Def) + (Misc)
Touch:
Flatfooted:
Fortitude: = (Base) + (Con) + (Magic) + (Misc)
Reflex: = (Base) + (Dex) + (Magic) + (Misc)
Will: = (Base) + (Wis) + (Magic) + (Misc)
Ability Scores:
Strength: (+) = (Base+Racial) + (Enhancement) + (Misc)
Dexterity: (+) = (Base+Racial) + (Enhancement) + (Misc)
Constitution: (+) = (Base+Racial) + (Enhancement) + (Misc)
Intelligence: (+) = (Base+Racial) + (Enhancement) + (Misc)
Wisdom: (+) = (Base+Racial) + (Enhancement) + (Misc)
Charisma: (+) = (Base+Racial) + (Enhancement) + (Misc)
Skills:
Appraise: = (Rank) + (Int) + (Misc)
Balance: = (Rank) + (Dex) + (Misc) – (Armour Check Penalty)
Bluff: = (Rank) + (Cha) + (Misc)
Climb: = (Rank) + (Str) + (Misc) – (Armour Check Penalty)
Concentration: = (Rank) + (Con) + (Misc)
Craft (): = (Rank) + (Int) + (Misc)
Decipher Script*: = (Rank) + (Int) + (Misc)
Diplomacy: = (Rank) + (Cha) + (Misc)
Disable Device*: = (Rank) + (Int) + (Misc)
Disguise: = (Rank) + (Cha) + (Misc)
Escape Artist: = (Rank) + (Dex) + (Misc) – (Armour Check Penalty)
Forgery: = (Rank) + (Int) + (Misc)
Gather Information: = (Rank) + (Cha) + (Misc)
Handle Animal*: = (Rank) + (Cha) + (Misc)
Heal: = (Rank) + (Wis) + (Misc)
Hide: = (Rank) + (Dex) + (Misc) – (Armour Check Penalty)
Intimidate: = (Rank) + (Cha) + (Misc)
Jump: = (Rank) + (Str) + (Misc) – (Armour Check Penalty)
Knowledge (Arcana)*: = (Rank) + (Int) + (Misc)
Knowledge (Arch/Eng)*: = (Rank) + (Int) + (Misc)
Knowledge (Dungeoneering)*: = (Rank) + (Int) + (Misc)
Knowledge (Geography)*: = (Rank) + (Int) + (Misc)
Knowledge (History)*: = (Rank) + (Int) + (Misc)
Knowledge (Local)*: = (Rank) + (Int) + (Misc)
Knowledge (Nature)*: = (Rank) + (Int) + (Misc)
Knowledge (Nobility/Royalty)*: = (Rank) + (Int) + (Misc)
Knowledge (The Planes): = (Rank)* + (Int) + (Misc)
Knowledge (Religion)*: = (Rank) + (Int) + (Misc)
Listen: = (Rank) + (Wis) + (Misc)
Move Silently: = (Rank) + (Dex) + (Misc) – (Armour Check Penalty)
Open Lock*: = (Rank) + (Dex) + (Misc)
Perform (Act): = (Rank) + (Cha) + (Misc)
Perform (Comedy): = (Rank) + (Cha) + (Misc)
Perform (Dance): = (Rank) + (Cha) + (Misc)
Perform (Keyboard): = (Rank) + (Cha) + (Misc)
Perform (Oratory): = (Rank) + (Cha) + (Misc)
Perform (Percussion): = (Rank) + (Cha) + (Misc)
Perform (String Instrument): = (Rank) + (Cha) + (Misc)
Perform (Wind Instrument): = (Rank) + (Cha) + (Misc)
Perform (Sing): = (Rank) + (Cha) + (Misc)
Profession (): = (Rank) + (Wis) + (Misc)
Ride: = (Rank) + (Dex) + (Misc)
Search: = (Rank) + (Int) + (Misc)
Sense Motive: = (Rank) + (Wis) + (Misc)
Sleight of Hand*: = (Rank) + (Dex) + (Misc) – (Armour Check Penalty)
Spellcraft*: = (Rank) + (Int) + (Misc)
Spot: = (Rank) + (Wis) + (Misc)
Survival: = (Rank) + (Wis) + (Misc)
Swim: = (Rank) + (Str) + (Misc) – (Armour Check Penalty x2)
Tumble*: = (Rank) + (Dex) + (Misc) – (Armour Check Penalty)
Use Magic Device*: = (Rank) + (Cha) + (Misc)
Use Rope: = (Rank) + (Dex) + (Misc)
* (Must have ranks to use)
Racial Traits/Class Features:
Feats:
Languages:
Money: P G S C
Carrying Capacity:
Light:
Medium:
Heavy:
Armour:
Max Dex:
Check Penalty:
Weight:
Shield:
Max Dex:
Check Penalty:
Weight:
Magic Items:
Head: (Headband, Hat, Helmet, Phylactery)
Eyes: (Eye Lenses, Goggles)
Neck: (Amulet, Brooch, Periapt, Scarab)
Shoulders: (Cloak, Cape, Mantle)
Ring 1:
Ring 2:
Hands: (Gloves, Gauntlet)
Arms/Wrists: (Bracers, Bracelets)
Body: (Robe, Armour)
Torso: (Vest, Vestment, Shirt)
Waist: (Belt, Girdle)
Feet: (Boots, Shoes, Slippers)
Possession:
Class specific, add or delete as appropriate:
Magic:
Domains: (Cleric)
Name:
Power:
Name:
Power:
Turn/Rebuke Undead:
Times per day: = 3 + (Cha) + (Misc)
Turning check: 1d20 + (Cha)
Turning Damage: 2d6 + (Caster Level) + (Cha)
Speciality School: (Wizards) (+2 Spellcraft to learn spells from school)
Prohibited School:
Arcane Spell Failure: %
Spell save: = 10 + (Spell Level) + (Int/Wis/Cha Modifier)
Spells per day:
0: + (Bonus)
1: + (Bonus)
2: + (Bonus)
3: + (Bonus)
4: + (Bonus)
5: + (Bonus)
6: + (Bonus)
7: + (Bonus)
8: + (Bonus)
9: + (Bonus)
Spells Known:
0:
1:
2:
3:
4:
5:
6:
7:
8:
9:
Rage: (Barbarian)
Times per day:
Str/Con Bonus:
Will Bonus:
AC penalty:
Duration:
Animal Companion/Familiar:
Name:
Type:
HP:
Initiative:
Speed:
AC: = 10 + (Dex) + (Size) + (Natural) + (Misc)
Touch:
Flat Footed:
Fort: = (Base) + (Con) + (Magic) + (Misc)
Ref: = (Base) + (Dex) + (Magic) + (Misc)
Will: = (Base) + (Wis) + (Magic) + (Misc)
Grapple:
Weapon:
Att:
Dmg:
Crit:
Str:
Dex:
Con:
Int:
Wis:
Cha:
Skills:
Feats:
Special Abilities:
Tricks:
Personality:
The DM came forth with two different worlds the afflicted could travel to when their souls yearned for something less based on Science. A world of darkness ruled by supernatural creatures and wonders beyond mortality...and sparkles....or a world of lush fantasy where rape is a common practice amongst the different denizens of the plane of existence....yeah I have my eyes on you Half-Orcs...also Half Dragons...that must hurt.
And so their adventures began. Entering the portal to the lands of fantasy and You shall not Passes. But one of the afflicted was cursed with the fate to lose his character sheet changes due to not saving the PDF file right.
So as a backup, the DM resurrected an ancient evil, the Character Sheet template to gift to his new companions to a fun time with a party, whose theme song was and would forever remain: Stayin'Alive, in accordance with a well established tradition started by the infamous Al's Band of Merry Men and Slightly Indifferent Women.
Character Name:
Player:
Class/Level:
ECL:
Race/Template:
Size:
Alignment:
Religion:
Gender:
Height:
Weight:
Looks:
Speed: 30ft.
Initiative: = (Dex) + (Misc)
Base Attack:
Melee Weapon:
Att: = (Base) + (Enhancement) + (Magic) + (Misc)
Dmg: = xdy(Base) + (Enhancement) + (Str) + (Magic) + (Misc)
Crit:
Type:
Ranged Weapon:
Att: = (Base) + (Enhancement) + (Magic) + (Misc)
Dmg: = xdy(Base) + (Enhancement) + (Magic) + (Misc)
Range:
Crit:
Type:
Hitpoints:
Grapple: = (Base Att) + (Str) + (Size) + (Misc)
AC: = 10+ (Armour) + (Shield) + (Dex) + (Size) + (Nat) + (Def) + (Misc)
Touch:
Flatfooted:
Fortitude: = (Base) + (Con) + (Magic) + (Misc)
Reflex: = (Base) + (Dex) + (Magic) + (Misc)
Will: = (Base) + (Wis) + (Magic) + (Misc)
Ability Scores:
Strength: (+) = (Base+Racial) + (Enhancement) + (Misc)
Dexterity: (+) = (Base+Racial) + (Enhancement) + (Misc)
Constitution: (+) = (Base+Racial) + (Enhancement) + (Misc)
Intelligence: (+) = (Base+Racial) + (Enhancement) + (Misc)
Wisdom: (+) = (Base+Racial) + (Enhancement) + (Misc)
Charisma: (+) = (Base+Racial) + (Enhancement) + (Misc)
Skills:
Appraise: = (Rank) + (Int) + (Misc)
Balance: = (Rank) + (Dex) + (Misc) – (Armour Check Penalty)
Bluff: = (Rank) + (Cha) + (Misc)
Climb: = (Rank) + (Str) + (Misc) – (Armour Check Penalty)
Concentration: = (Rank) + (Con) + (Misc)
Craft (): = (Rank) + (Int) + (Misc)
Decipher Script*: = (Rank) + (Int) + (Misc)
Diplomacy: = (Rank) + (Cha) + (Misc)
Disable Device*: = (Rank) + (Int) + (Misc)
Disguise: = (Rank) + (Cha) + (Misc)
Escape Artist: = (Rank) + (Dex) + (Misc) – (Armour Check Penalty)
Forgery: = (Rank) + (Int) + (Misc)
Gather Information: = (Rank) + (Cha) + (Misc)
Handle Animal*: = (Rank) + (Cha) + (Misc)
Heal: = (Rank) + (Wis) + (Misc)
Hide: = (Rank) + (Dex) + (Misc) – (Armour Check Penalty)
Intimidate: = (Rank) + (Cha) + (Misc)
Jump: = (Rank) + (Str) + (Misc) – (Armour Check Penalty)
Knowledge (Arcana)*: = (Rank) + (Int) + (Misc)
Knowledge (Arch/Eng)*: = (Rank) + (Int) + (Misc)
Knowledge (Dungeoneering)*: = (Rank) + (Int) + (Misc)
Knowledge (Geography)*: = (Rank) + (Int) + (Misc)
Knowledge (History)*: = (Rank) + (Int) + (Misc)
Knowledge (Local)*: = (Rank) + (Int) + (Misc)
Knowledge (Nature)*: = (Rank) + (Int) + (Misc)
Knowledge (Nobility/Royalty)*: = (Rank) + (Int) + (Misc)
Knowledge (The Planes): = (Rank)* + (Int) + (Misc)
Knowledge (Religion)*: = (Rank) + (Int) + (Misc)
Listen: = (Rank) + (Wis) + (Misc)
Move Silently: = (Rank) + (Dex) + (Misc) – (Armour Check Penalty)
Open Lock*: = (Rank) + (Dex) + (Misc)
Perform (Act): = (Rank) + (Cha) + (Misc)
Perform (Comedy): = (Rank) + (Cha) + (Misc)
Perform (Dance): = (Rank) + (Cha) + (Misc)
Perform (Keyboard): = (Rank) + (Cha) + (Misc)
Perform (Oratory): = (Rank) + (Cha) + (Misc)
Perform (Percussion): = (Rank) + (Cha) + (Misc)
Perform (String Instrument): = (Rank) + (Cha) + (Misc)
Perform (Wind Instrument): = (Rank) + (Cha) + (Misc)
Perform (Sing): = (Rank) + (Cha) + (Misc)
Profession (): = (Rank) + (Wis) + (Misc)
Ride: = (Rank) + (Dex) + (Misc)
Search: = (Rank) + (Int) + (Misc)
Sense Motive: = (Rank) + (Wis) + (Misc)
Sleight of Hand*: = (Rank) + (Dex) + (Misc) – (Armour Check Penalty)
Spellcraft*: = (Rank) + (Int) + (Misc)
Spot: = (Rank) + (Wis) + (Misc)
Survival: = (Rank) + (Wis) + (Misc)
Swim: = (Rank) + (Str) + (Misc) – (Armour Check Penalty x2)
Tumble*: = (Rank) + (Dex) + (Misc) – (Armour Check Penalty)
Use Magic Device*: = (Rank) + (Cha) + (Misc)
Use Rope: = (Rank) + (Dex) + (Misc)
* (Must have ranks to use)
Racial Traits/Class Features:
Feats:
Languages:
Money: P G S C
Carrying Capacity:
Light:
Medium:
Heavy:
Armour:
Max Dex:
Check Penalty:
Weight:
Shield:
Max Dex:
Check Penalty:
Weight:
Magic Items:
Head: (Headband, Hat, Helmet, Phylactery)
Eyes: (Eye Lenses, Goggles)
Neck: (Amulet, Brooch, Periapt, Scarab)
Shoulders: (Cloak, Cape, Mantle)
Ring 1:
Ring 2:
Hands: (Gloves, Gauntlet)
Arms/Wrists: (Bracers, Bracelets)
Body: (Robe, Armour)
Torso: (Vest, Vestment, Shirt)
Waist: (Belt, Girdle)
Feet: (Boots, Shoes, Slippers)
Possession:
Class specific, add or delete as appropriate:
Magic:
Domains: (Cleric)
Name:
Power:
Name:
Power:
Turn/Rebuke Undead:
Times per day: = 3 + (Cha) + (Misc)
Turning check: 1d20 + (Cha)
Turning Damage: 2d6 + (Caster Level) + (Cha)
Speciality School: (Wizards) (+2 Spellcraft to learn spells from school)
Prohibited School:
Arcane Spell Failure: %
Spell save: = 10 + (Spell Level) + (Int/Wis/Cha Modifier)
Spells per day:
0: + (Bonus)
1: + (Bonus)
2: + (Bonus)
3: + (Bonus)
4: + (Bonus)
5: + (Bonus)
6: + (Bonus)
7: + (Bonus)
8: + (Bonus)
9: + (Bonus)
Spells Known:
0:
1:
2:
3:
4:
5:
6:
7:
8:
9:
Rage: (Barbarian)
Times per day:
Str/Con Bonus:
Will Bonus:
AC penalty:
Duration:
Animal Companion/Familiar:
Name:
Type:
HP:
Initiative:
Speed:
AC: = 10 + (Dex) + (Size) + (Natural) + (Misc)
Touch:
Flat Footed:
Fort: = (Base) + (Con) + (Magic) + (Misc)
Ref: = (Base) + (Dex) + (Magic) + (Misc)
Will: = (Base) + (Wis) + (Magic) + (Misc)
Grapple:
Weapon:
Att:
Dmg:
Crit:
Str:
Dex:
Con:
Int:
Wis:
Cha:
Skills:
Feats:
Special Abilities:
Tricks:
Personality:
Morlenoth- Posts : 87
Join date : 2012-11-25
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